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If all good things come as a trilogy, Saints Row: The Third was the perfect ending. Each game has its own merits for what makes it enjoyable, but some entries are simply better than others. Their banter and individual traits make for a well-rounded team of supporting characters with the player at the center. The main cast of Saints Row has remained relatively unchanged across the franchise, with each one offering a distinct and enjoyable personality. Related: Everything We Know About Saints Row 5 As Saints Row grew, the franchise took more and more liberties with substance in favor of comical fun and mayhem over telling a grounded story.
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Offering more arcade-like antics and a less-serious tone, Saints Row set itself up to be just different enough to grab the eye of GTA fans who wanted something a bit more relaxed than the more somber narrative they were accustomed to. Whether being launched hundreds of feet in the air during an insurance fraud mini-game, dropkicking through the windshield of a moving car, or becoming President of the United States, each entry has offered something unique.įirst launching in 2006, Saints Row was considered a direct competitor for the well-established Grand Theft Auto series. Letting players rise to prominence as the head of a street gang, the franchise has continued to go in stranger and more unexpected directions, all while managing to retain its signature sense of humor.
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There have also been a few clips revealing Saints Row’s districts, mission types, and action, which you can check out on the game’s YouTube channel and site at those links.The Saints Row franchise may have begun as a satirical copycat to a well-known series, but it quickly took on a life of its own, with each game in the series offering something different. We’ve seen a few bits and pieces so far, including a fun look at Saints Row’s gameplay last month, which gave us a pre-alpha peek at some dune buggy mayhem and the sights of its setting, Santo Ileso. The post goes on to add that we won’t see any changes to the story, characters, “or anything that we’ve lovingly imagined over the last few years and already shared with you” – so, good news for fans excited by what’s been revealed so far.
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The message describes this extended period of development time as “generous, yet essential”, which should help the team achieve their ambitions for the reboot – the “biggest and best Saints Row game ever”, as Boone reiterates here.Ī Saints Row update from Jim Boone, Chief Creative Officer, Volition The studio says it’s become apparent that the devs just need some more time with the new Saints Row to make it the best it can be due to the “size and scope” of the game. “The team just need more time to do our vision justice we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.”īoone goes on to explain that the studio “underestimated the impact” that the ongoing COVID-19 pandemic would have on the team’s schedule, though notes that they adapted to the working-from-home arrangement very quickly, and “continued to be incredibly productive”. “Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve,” Boone explains in the message posted to the game’s site. The Saints Row reboot was initially due to arrive on February 25 next year, but the delay means it’ll now drop on August 23 instead. The studio’s chief creative officer Jim Boone has posted a message announcing that the upcoming reboot – the next instalment in the long-running action-adventure games series – has been delayed from its February 2022 launch date to August 2022. The Saints Row release date has been pushed back by around six months, developer Volition has announced.